Short explainers of the concepts behind Solid Vibes: Things, Pieces and Connections, the Recipe, parameters and design intent, fits and tolerances, and designing for printing or CNC.
How Solid Vibes models anything from a single bracket to a robot, without ever asking whether you are making a part or an assembly.
A practical guide to the seven Connections: what each one is for, the numbers that make it work, and how to ask for it.
Every piece is built from a list of plain-language steps. Learn to read it, edit it, and use it to understand any model, including ones you did not make.
Name the numbers that matter, tie the others to them with formulas, and your model becomes a family of designs you can reshape with a slider.
One Thing, many sizes: keep S, M and L (or an M3 and an M4 version) side by side in a design table, switch between them, and export, list, draw and render any of them.
Tell Solid Vibes what must always be true about your design, and it keeps checking after every change. Think of it as the 'why' that outlives the numbers.
How the agent resolves 'this', 'here' and 'these' to the faces, edges and pieces you have selected, and how to avoid ambiguity.
What happens between pressing Enter and seeing a ghost preview, and why understanding the loop makes you better at asking.
A concept image tells the agent how something should feel. It cannot tell the agent how big it is. Here is how to get the best of both.
Why parts that match in CAD do not match in real life, and the rules of thumb (0.2 to 0.4 mm for FDM) that make them fit.
Overhangs, walls, bridges, orientation, supports and heat-set inserts: the handful of ideas that make FDM prints succeed, and how Solid Vibes helps with each.
What the 0 to 100 score means, how to read the heatmap and the issues list, and how Fix and Fix all work.
Tool access, inside corner radii, setups and tolerances: how to design parts a machinist will happily quote.
Bent sheet parts in Solid Vibes: the base flange, edge flanges, hems, jogs and sketched bends, the piece's sheet-metal rules (thickness, bend radius, K-factor, gauge), and the checks that keep a part bendable.
How History works in Solid Vibes: versions that save themselves at the right moments, Restore and Compare for any version, alternatives for trying ideas without risk, and releases that freeze what you sent to the factory.
Solid Vibes saves a version for you when you accept an AI change, before an export, a print or a share link, and at the end of a long editing session. What gets saved, when, and how to give one a name.
STL, 3MF, STEP, GLB, DXF, DWG, PDF and PNG: what each is for, which plan includes it, and what Solid Vibes can import.
Pin a comment to the exact spot on the model, @mention a teammate, reply, resolve, and follow it all from the notification bell. Works in the editor, on review requests and through comment links.
Share a Thing as open source in one go: Solid Vibes fills in the listing from your model (cover, description, parameters, tags, printability), freezes it as version 1.0.0 and lists it for everyone. How releases and new versions work.
Ask for several genuinely different versions toward a goal, compare weight, stiffness, print time, supports and cost side by side, explore the tradeoff, and keep the winner — directly or as an alternative.
Ask “Will this hold 5 kg?” and get a yes or no with a safety factor and a stress heatmap. How the quick simulation works, how to read it, and Pro mode.
Search by words or by fit ("hinge for a 3 mm lid", "M3 standoff"), check printability and ratings, then remix a Thing into your workspace with its full history, its license and automatic credit to the creator.
Ask “make this lighter but still hold 5 kg” and the optimiser removes the material the load doesn't need, checks every result with the simulation, and gives you 2–3 lighter versions — as an organic body or as editable cut-outs.
Ask a teammate to check an alternative before it is used in the main design: they compare it in 3D, see the numbers that changed, pin comments on the exact spot, and approve or ask for changes. Use the alternative once it is approved.
Drop a hinge, a screw or a board mount from the Marketplace into your Thing as a linked part: configured on the way in ("M3 × 12, pan head"), pinned to a version, read-only until you unlink it, and counted in your Make list like any piece.
Open the same Thing with your team and see each other live: who is here, their 3D cursors and selections, every change within a second. Follow someone's camera, and see what happens when two people change the same value at once.
Shape smooth, organic bodies like clay: start from a blob, capsule, bottle or mouse shell (or grow a creature from a skeleton), pull faces out, mirror one side, sharpen the edges you want crisp. Then add holes and features as usual.
Linked Marketplace parts are pinned to a version. When the creator releases a newer one you see “New version available” with what changed, and choose Update or Keep this version. Major versions warn you first.
See whether light flows over your shape: reflection stripes and curvature colours show creases and kinks, the findings say where they are, and Smooth it adds a seamless blend in one click.
Drop, paste or pick a photo in the Marketplace search box: we read what it is and its rough size, then show listings that look and mean the same, even when they use different words.
The steps behind organic shapes: flowing shapes through cross-sections, smooth blends that are softer than a fillet, smooth joins between added parts, filling an opening, thickening a skin into a wall and cutting a flat base for the print bed.
What Draft, Standard, Strong and Fine change, what each advanced setting does, and the material temperatures Slice here starts from.
Bring in an STL, OBJ, 3MF or GLB, or use a generated body, and work on it: repair it, smooth it, make it symmetric, add shape sliders like “neck length”, hollow it with drain holes, add magnet pockets and split it into parts that fit your printer.
Turn your Thing into product photos and turntable videos: pick materials and a scene, ask for a look in plain words, render stills up to 4K. What the quality settings mean, what it costs, and what to do when rendering is slow on your computer.